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    Paladin Factions and Roleplay

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    Neravarine

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    Paladin Factions and Roleplay

    Post  Neravarine on Sat Jun 22, 2013 11:30 am

    Paladins

    Factions, Lore and Roleplay



    A short introduction:
    In
    this topic we will talk about Paladins in global, I will post short
    version about paladin lore taken from WoWWiki and WoWpedia. I will not
    post most of the link due to issues with privacy rules. Also I will post
    multiple pictures of factions which have paladins in their ranks and
    only paladin factions themselves such as Blood Knights, Silver Hand,
    etc. I might also make a blog about paladins. This is not a paladin
    guide but you might learn a thing or two rading it.
    I did not type most of this, but only select it from various pages, and I did all models myself.

    Paladins:
    Paladins
     are the virtuous defenders of the weak and tireless, unfaltering
    enemies of the undead. Mixing elements of the warrior and the clerics of
     the Holy Light, the paladin is a tough melee fighter. The tradition of
    the Holy Light is unique to a few of the Alliance races (humans,
    dwarves, and draenei.) and the blood elves  of the Horde.

    The
     paladin is a "warrior of the Holy Light". They uphold all that is good
    and true in the world and revile all that is evil and sinister —
    especially undead and the Burning Legion. They offer succor to the
    beleaguered and smite their enemies with holy fervor. They are
    particularly potent against undead, as these creatures threaten the
    goodly races and the Holy Light burns them terribly.

    The paladin
     is a hybrid class with the ability to play a variety of different roles
     — including healing (holy), tanking (protection), and DPS
    (retribution). They have auras, blessings and seals that provide useful buffs
     for other players while withstanding heavy physical damage with plate
    armor and strong defensive abilities. Paladins are also considered to be
     holy knights or blood knights.


    Paladin Factions and Roleplay:






    Blood Knights of Silvermoon


    The Blood Knights
     are an elite group of blood elf paladins serving as Silvermoon's
    equivalent of the Knights of the Silver Hand, rivaling even a Templar in
     skill and power. As high elves, many were members of the Church of
    Light. Many later became priests and a few became paladins.
    Lady Liadrin,
     formerly a priestess, had recently renounced her vows, for she felt the
     Light had abandoned her people. She learned of the wizards' achievement
     and volunteered to be the first to bend the stolen powers to her will.
    With her decision a new order was born: the Blood Knights. These
    renegade paladins are able to harness the sacred powers of the
    Alliance's noblest heroes.

    Though many blood elves applauded the
     creation of the Blood Knights, just as many dislike their methods and
    their attitude, especially the Farstriders.
     Curiously the naaru don't express any sort of dislike for the blood
    knights and even allow them in their cities. Blood Knights, despite
    their capture of M'uru, don't seem to have any enmity with the naaru of
    Shattrath City, some even living in the city.


    Hand of Argus of Exodar


    The Hand of Argus
    is an organization of draenei paladins and vindicators that serve as
    the primary military and police force of the Exodar. Their presence is
    strongest in Bloodmyst Isle, where the greatest of the corruption on the
    Azuremyst Isles has taken hold.







    Argent Crusade and Knights of the Silver Hand


    The Argent Crusade is a faction created from the union of the Argent Dawn, a few survivors of the Scarlet Crusade
    who didn't follow Abbendis to Northrend, and the Reformed Order of the
    Silver Hand. It was formed shortly after the Battle for Light's Hope
    Chapel.
    The Argent Dawn is a lawful good
    organization focused on protecting Azeroth from agencies that seek to
    destroy it, such as the Burning Legion and the Scourge.

    Knights of the Silver Hand:

    Knights of the Silver Hand
    was
    the order of paladins created after the First War by Uther the
    Lightbringer and Archbishop Alonsus Faol. Years after its decimation by
    the corrupted Prince Arthas during the Third War, the order in Lordaeron
    was then reformed by Tirion Fordring, who later merged it with the
    Argent Dawn to form the Argent Crusade in order to take the fight
    against the Lich King to Northrend.
    However, the Knights of the
    Silver Hand present in Stormwind and the Southern Kingdoms were not
    affected by the ravages of the Scourge, and thus remain active members
    of the Alliance. All Human and Dwarf paladin player characters join the
    Silver Hand upon completion of their class introduction quest.
    The
    former order led by Faol, the Holy Order of Northshire Clerics, was
    devastated during the First War. When Faol refounded the order in
    Lordaeron, he recruited noble knights and former clerics to train in the
    ways of war and the Light. Even a few members of the priesthood decided
    to take up the more physical and steadfast path.

    Sunreaver Paladin:

    The Sunreavers
    is a faction of blood elves who represent the Horde in Dalaran. Named
    after Archmage Aethas Sunreaver, the Sunreavers seek to have the blood
    elves admitted as members of the Kirin Tor.

    Silver Covenant:

    The Silver Covenant
    is a militant faction of the Kirin Tor. Led by the high elf Vereesa
    Windrunner, they reject the admission of blood elves into the Kirin Tor.






    Paladins of the Alliance

    The Alliance (aka Grand Alliance)
    is one of two major political factions of the mortal races in
    AzerothThe Alliance was once also known as the Alliance of Lordaeron
    when its leadership was centered in Lordaeron
    The noble humans of
    Stormwind are a proud, tenacious race. They bravely fought the orcish
    Horde for generations as the patrons of the Grand Alliance
    e paladin
    order, also called the Knights of the Silver Hand, grew out of
    humanity’s culture, and its greatest heroes and fiercest proponents are
    humans, but not all Human paladins are Knights of the Silver Hand.

    Dwarves:

    Ironforge dwarves possess the toughness needed to withstand the onslaught of the paladins’ many enemies.

    Draenei:

    The
    draenei culture is centered around two things: the Holy Light of
    Creation and magic. The first is the result of their unique relationship
    with the naaru, while the second is the path that the eredar have
    always followed. As a result, draenei usually choose religious
    professions, such as priests or paladinsAs a people, the draenei have
    devoted themselves to preparing for the day when they will join the Army
    of the Light.
    Arathorian Empire Paladins


    Arathor was the first great human nation — and eventual empire called the Empire of Arathor or Arathorian Empire[6][7]
    — founded by a unification of the various tribes of the Eastern
    Kingdoms under the Arathi. Its capital was Strom, now known as the
    semi-abandoned fortress of Stromgarde.Lord Anduin Lothar, as the last
    descendant of the Arathi





    Paladins of the Horde

    Blood
    elves known as Blood Knights bend the powers of the Light to their
    will, though rumor has it they have recently begun to use the Light
    legitimately. The Tauren recently became paladins in Catclysm, and using
    power of the Sun, they founded the Sunwalkers.
    I still do not understad how drunk some1 must be to invent Tauren Paladins a.k.a Holy Cows.






    Fallen Paladins such as those in the Scarlet Crusade
    The Scarlet Crusade
    is a religious organization dedicated to the eradication of the undead.
    They are a major adversary of the Forsaken, and several quests in
    Tirisfal Glades involve attacks on Scarlet Crusade troops, leaders, and
    strongholds. The Scarlet Crusade maintains several bastions throughout
    the former lands of LordaeronIt is also the only hierarchy left of the
    Kingdom of Lordaeron after its destruction by the Scourge. After the
    attack on the Scarlet Enclave, the Scarlet Crusade renamed itself to the
    Scarlet Onslaught and operates in Northrend.


    Paladin as a ingame class


    • Through the holy tree, Paladins are able to empower their healing even further. The holy tree's most important talent, [Beacon of Light], allows 50% of a Paladin's direct heals to be mirrored to the affected friendly target.



    • Protection
       paladins are excellent tanks. Through the use of a shield, and the
      wearing of plate armor, they can mitigate quite a bit of physical
      damage. They also excel at tanking multiple mobs at the same time
      through the use of [Hammer of the Righteous] and [Consecration]. Paladin tanks have gained widespread acceptance in the community.



    • Retribution
       paladins specialize in melee DPS and are able to increase their DPS by a
       considerable margin and fight several targets at a time with a good
      efficiency.

    There is a lot of good guides for paladin
    class but sense I am not their author( I have 1 good retry guide of my
    own but its for 3.2) I will not post them now, yet fell free to post
    them in comments.


    Paladins can wear cloth, leather, mail or
    plate armor and may use a shield. They can use polearms and one or two
    handed swords, axes and maces.
    Paladins cannot dual wield, or wield daggers, fist weapons or staves. They also cannot use ranged weapons. They have no spammable ranged attacks, but can use [Reckoning], [Exorcism], and [Avenger's Shield] (if Protection) or (if holy), [Holy Shock] to pull, as needed. [Righteous Defense] can also be used as a ranged pull, albeit its mechanics are a tad different.
    They can summon their own Warhorse at level 20 after learning it from the trainer. The epic Charger is trainable at level 40.
    Lore-wise,
    paladins are often depicted wielding large, often two-handed
    warhammers. The "paladin hammer", in addition to the book of
    incantations paladins often carry, are perhaps the most characteristic
    features of a paladin. Some hammers are even known to have names, such
    as Arthas Menethil's [Light's Vengeance]
    and Uther the Lightbringer's Hammer of the Lightbringer. The paladin
    hammer became the iconic paladin weapon under Uther, but fell out of
    favor after his death[13]. Blood elf paladins seem to prefer polearms instead.

    Paladin Sets

    Paladins
    play a key role by buffing their allies. However, they also have a few
    other handy spells and abilities in their arsenal.
    Paladins use:





    Blessings: Blessing of Kings, Might and Wisdom.
    Hands: Hand of Freedom, Protection, Salvation and Sacrafise.
    Seals
    are long term self-buffs which boost the paladin's power temporarily.
    Effectively, they add a weapon proc to their melee strikes.
    Additionally, paladins can unleash these seals upon an enemy with the
    Judgment ability, causing holy damage and causing an effect depending on
    which seal is used.
    And various Holy Spells, some of them are used to attack and some of them for healing.

    As we mentioned there are 3 types of paladins:
    Holy paladins
    have devoted themselves to spellcasting. The most common use of the
    holy tree is healing; they take points in improving their healing spells
    allowing them to easily fill the position of a healer in a party or
    raid situation.

    Through the protection
    tree, paladins gain an increased ability to tank enemies. Paladins are
    especially well known for their ability to tank many enemies at once
    with rapid threat production. Paladin tanking was once largely reliant
    on reflective damage, but can now effectively generate multi-target
    threat through the AoE spell [Consecration] and the multi-target attack  [Hammer of the Righteous] to hold aggro on multiple targets. Strong stamina scaling, simple and very high threat generation and the superb  [Ardent Defender] talent make paladins perhaps the best tanks in the game.

    Retribution
    damage favors slow two handed weapons and cause sudden damage spikes
    through both melee and spell crits. Through the now baseline retribution
    talent  [Crusader Strike] and tier 3 talent [Divine Storm]
    they can deal considerable weapon based burst damage for AoE
    damageAdditionally, retribution paladins bring a large amount of raid
    utility, making them valuable in endgame instances. Retribution paladins
    are popular for their increased damage abilities for groups with the
    talent  [Communion]( [Sanctified Retribution].), increasing the damage of the paladin's group by 3%.Paladins have several anti-undead and demon abilities such as  [Exorcism][Holy Wrath], and  [Turn Evil]
    which make them very effective when fighting Demon and Undead targets
    (not including Forsaken players, who are considered Humanoids for
    balance reasons). [Exorcism] and [Holy Wrath] work against all targets, but have additional mechanics when dealing with undead and demon.
       Code of conduct

    A
     paladin must be good and will lose all Light-given abilities if he ever
     willingly commits an evil act. Additionally, the paladin's code
    requires that he respect legitimate authority, act with honor (not
    lying, not cheating, not using poison and so forth), help those in need
    (provided they do not use their help for evil or chaotic ends), and
    punish those who harm or threaten innocents. While he may adventure with
     others from different organizations, a paladin will never knowingly
    associate with evil persons, nor will he continue an association with
    someone who consistently offends his moral code. A paladin may accept
    only henchmen, followers or cohorts whose intentions are good. A paladin
     who violates this code, becomes an ex-paladin, and loses all
    Light-given abilities until he atones for his violations.

    Paladins
     don't always have to work within good or neutral organizations, as seen
     by the Scarlet Crusade and others — however, they do have to believe
    they are working for good organizations or have faith that their cause
    is good and just. A paladin can be evil (as illustrated by Renault
    Mograine and Arthas before he took up Frostmourne), but as long as they
    believe their cause to be just, the Light will continue to serve them
    because wielding the Light is a matter of willpower and faith in one's
    own ability to do it. Since he felt conflicted, Arthas's ability to use
    the Light began to wane after he culled Stratholme. He perceived this as
     the Light choosing to abandon him, which weakened his faith in it
    further.


       Paladin PvP As seen on WoWWiki

    I will work on Holy PvP guide myself when I find free time to do so.

    You can see PvP builds at Paladin Talent Builds


    • Obviously,
       don't use your keys to run! Hold down both mouse buttons to control
      your movement. This is very important against any competent melee
      classes, as you won't be parrying or dodging their attacks while they're
       behind you, and usually you'll be snared (Hamstring, Chains of Ice,
      Crippling Poison, etc.). You can Hand of Freedom out of all those, too.

    (Other
    tip: Unless you are HIGHLY skilled with "mouse-running" do NOT use it.
    Ever. Using your mouse buttons to run will make you unable to run in a
    different dirrection than the one you are facing, making you unable to
    run to the sides!)

    Create a
    macro for equipping your shield and 1-handed weapon. This is useful vs.
    Warriors, other Retribution Paladins, and non-bursty casters. Since
    your armor is a lot higher with a shield, you take reduced damage. Pick
    the fastest weapon there is for your 1-hander, as you'll be needing lots
    of crits for the Art of War proc, for instant Flash of Lights. Use
    shield and 1h only when your other opponent is popping some cooldowns to
    cut you down.


    • Spam Judgements.

    Normally
    spamming Judgements would do high burst damage but cost a lot of mana.
    With the introduction of patch 3.0.2 and the introduction of the
    Retribution talent Judgements of the Wise, Judgements not only cause
    significant damage, but also gives you Replenishment.

    Don't get discouraged if a few moments of combat your health is going down faster than theirs.

    Always use the best Blessing/Seal/Judgement for each fight.

    Most
    of your victories are either ones of endurance or fast burst damage.
    Every one of your abilities requires mana. If you're OOM, then all
    you've got is your autoattack, and that isn't going to beat anyone. Seal
    of Command is nice for some burst damage. Learning what Blessings,
    Seals, and Judgments to use is the most appealing and complex aspects of
    the class, and there are more opinions on what is best where than there
    are Paladins. Develop your own groove and learn what you like and what
    works.


    • Heal when you need it.

    With
    patch 3.0.2 the talent The Art of War was introduced, this talent makes
    your Flash of Light instant whenever you have a critical Judgement,
    Divine Storm or Crusader Strike, you should never hesitate to cast Flash
    of Light when AoW procs, it can be a life saver.


    • Melee, dammit!

    Get
    in there with that two-hander and put on the hurt! Paladins may be able
    to heal, but they can bring the pain too. Retribution (especially post
    2.0) have a nice bag of tricks to do goo
    d-sized bursts of damage. Crusader Strike with Seal of Command.


    • Be
       careful when fighting classes capable of dispelling 'magic' effects.
      These are most notably priests and shamans. A shaman purging you will
      remove two beneficial magic effects (normally your current blessing and a
       seal). If you are inattentive, you can be caught without these on, and a
       much easier kill. With points in both Protection and Retribution, both
      your Seals and Blessings gain significant dispel resistance; Seals
      become dispel immune, and your blessings receive 30% resistance.



    • Use those Resistance Auras!
    • Practise makes perfect.

    You can find a lot of useful advices here > http://www.wowwiki.c...ladin_PvP_guide


    Thanks
    for reading, If you have any suggestions or you think that I missed to
    mention somethin please tell and I will try to fix it best way I know.
    There is always a place for improvement.

    -Neravarine
    Been playing Blood Knight for past 7y and now they made me play god damn Draenei.
    avatar
    Neravarine

    Posts : 66
    Join date : 2013-02-05
    Age : 25
    Location : Serbia

    Re: Paladin Factions and Roleplay

    Post  Neravarine on Sat Jun 22, 2013 11:34 am

            Notable paladins

    Here I will present some of the most notable paladins ingame, and mention those less notable. Information will be taken from WoWWiki and WoWPedia and all models are done by myself in WoW Model Viewer.
     
    Uther the Lightbringer
    Lord Uther the Lightbringer, or Sire Uther Lightbringer, was the first paladin of the Knights of the Silver Hand who led his Order in battle against the Horde during the Third War. During the Third War, Uther was betrayed and murdered by his beloved pupil, Prince Arthas, while defending the urn carrying the ashes of Arthas' father, King Terenas. He is believed to have been canonized as a saint by the Church of Light.
    How did he become a paladin:
    Uther was a knight and apprentice cleric to Archbishop Alonsus Faol in the First War,[4] and had been a worshipper of the Holy Light since his youth. Uther met the archbishop when he was simply Bishop Faol, and he served as Uther's spiritual advisor and mentor. The fall of Stormwind made Faol realize that sometimes faith was not enough to combat the evil forces of the world. He decided to create a new order that could fight the enemy with both the gift of Light and martial prowess. He offered Uther a place among them, thus the Knights of the Silver Hand – the paladins were born. At the Alonsus Chapel in Stratholme, Uther became the first of the new order, and their leader. It was a glorious moment for the Alliance and believers of the Holy Light.
    His Legacy:
    Although his body was slain, it was not enough to destroy the great champion of Light that Uther was. People visiting his tomb in Western Plaguelands might be able to see the meaning of the words carved on the marker stone by his tomb, for his spirit does live on, appearing to adventurers, members of the Alliance and Horde alike. His ghost expresses wisdom; words of gratitude to those who have come to honor his memory, and words of forgiveness to those who would wish harm for him, even in death.
    Uther is generally viewed as a hero and a martyr who was loyal to his nation, order and king to the death. Being the creator of the Knights of the Silver Hand, a commander during the Second War and instrumental in rallying the shaken Alliance to victory after the death of Anduin Lothar has immortalized him as one of the greatest knights and holy men ever to live in the eyes of many.
    His Personality:
    Though zealous and weathered, Uther's eyes show kindness and wisdom. He is Lordaeron's self-appointed defender, but regrets that violence is the only way to solve some problems. Possessing a rich, commanding voice and great physical strength, Uther is also capable of gentleness and compassion, though he does not suffer fools.
    Combat:
    Uther strides directly into melee, placing himself in the center of the most brutal combat. He places himself in danger to spare his allies. He is at his peak against demons and undead, and brings his full array of spells and abilities to bear against these creatures — smites, banishing strikes, power turning, searing light from his hammer, hooks of binding and dispel evil. He uses lay on hands to blast undead that resist his hammer.
    One of many quotes:
    "I dearly hope that there's a special place in Hell waiting for you, Arthas."

     
    Lady Liadrin

    Lady Liadrin is the leader of the Blood Knights and is currently located in Shattrath City. The Blood Knights are an order of former priests and warriors who use the Light magics from the enslaved naaru M'uru. Liadrin herself, a former elven priestess, became disillusioned with the Light following the Fall of Quel'Thalas. She had long forsaken her Light-given powers when M'uru was transported to Silvermoon following the capture of Tempest Keep. Magister Astalor Bloodsworn proposed using the naaru's powers to bestow certain blood elves with the powers of paladins. Liadrin was the first to volunteer to make use of these powers, and thus she became the first and leader of the Blood Knights.
    Embrace of A'dal:
    Liadrin travels to Shattrath City and goes before A'dal, expressing regret for the deeds of the Blood Knights, and realizing that Kael'thas had lured the blood elves down a false path and had betrayed his people to the evil of the Burning Legion. A'dal then says that M'uru had known full well what would happen, and had accepted his path. Liadrin is confused, until A'dal reveals that the events had been prophesied by the Prophet Velen of the draenei.
    Upon this revelation, Liadrin renounces the House of Sunstrider and embraces A'dal and the Sha'tar. She pledges her allegiance and her Blood Knights to the Shattered Sun Offensive, the combined force sent from Shattrath to end Kael'thas' mad bid for dominance and prevent Kil'jaeden from entering Azeroth. Lord Solanar, one of Liadrin's lieutenants, now trains aspiring Blood Knight masters at Blood Knight headquarters in Silvermoon.
    Combat:
    Her solitude can be an underestimate of her power. Once you enter battle, her speed is immense and her attack power is high enough to take a well-geared level 70 player down in a matter of seconds.
    Treachery of the Prince:
    Despite its rapidly-gaining influence, however, the Blood Knight order took a massive blow after Prince Kael'thas sold his loyalties to the Burning Legion, and stole M'uru from Silvermoon. Liadrin observed the results of this treachery herself. With the order now without its source of power, a desperate Lady Liadrin travelled to Shattrath City to meet with its leader - another naaru, A'dal to find a new source of power. In doing so, Liadrin learned from A'dal that M'uru had known of his fate long ago, and had allowed himself to be manipulated by the blood elves — knowing that he would be the catalyst to their ultimate redemption (see quotes), and that Prophet Velen of the draenei had learned of it some time ago. Inspired by this knowledge, Liadrin renounced her loyalty to House Sunstrider, and fought alongside the newly-formed Shattered Sun Offensive to end Kael's dark ambitions on the Isle of Quel'Danas and finally to restoring Silvermoon to its greatness.
    Quote:
    "Our people had walked a dark path and mine was among the darkest of them all. But the Light showed me that I was not lost. It helped me to find the strength to survive in spite of all that had happened and all the evil I had wrought. It is a strength that we sin'dorei all share."


    Tirion Fordring
    Highlord Tirion Fordring is the Supreme Commander of the Argent Crusade and the current bearer of the Ashbringer.
    One of the first five Knights of the Silver Hand selected by Archbishop Alonsus Faol, Fordring was one of the heroes of the Second War.[3] He later became Lord of Mardenholde Keep in Hearthglen before being stripped of his title and exiled for defending an orc, Eitrigg, with whom he remains good friends to this day. Following the death of his son Taelan, Tirion committed himself to refounding the order of the Silver Hand. The result was the Argent Crusade, an organization consisting of the old Knights of the Silver Hand and the Argent Dawn. Tirion led his new Crusade into battle against the Scourge during the invasion of Northrend and, aided by Highlord Darion Mograine and his Knights of the Ebon Blade, directed the successful assault against Icecrown Citadel which resulted in the death of the Lich King. After the victory in Northrend, Fordring has returned to Hearthglen and directs the Crusade as it works to revitalize the Plaguelands.
    Early Paladin:
    Tirion Fordring was originally a warrior of Lordaeron. He eventually found faith and got closer to the Church of the Light, studying under the guidance of Archbishop Alonsus Faol. At the beginning of the Second War, he was chosen by the Archbishop as one of the four candidates from Lordaeron to start the order of the Knights of the Silver Hand, along with Uther, Saidan Dathrohan, and Turalyon.[4] Later on, he, Saidan, Uther and Gavinrad the Dire were present during a ceremonial of becoming a paladin for Arthas in Stormwind.
    Exile and Return:
    Tirion lived out his exile in a small farmstead, in the northwest of what became the Eastern Plaguelands, on the shores of the Thondroril River with his trusty horse, Mirador. During the Third War he often fought off the undead Scourge.
    He was dismayed to find later that his son, Taelan, joined the Scarlet Crusade, and even became the highlord of that order. Tirion turned to adventurers and sent them to Northdale to retrieve [Symbol of Lost Honor] and later on, yet again to have them collect mementos of his son's past which finally enabled him to convince his son to leave the Crusade, only to see him killed in the attempt. Spurred by his son's death, Tirion resolved to reform the original Silver Hand as a force of good in the world.
    Personality:
    Rising from the ranks of a knight and later a paladin, Tirion Fordring was a man of honor — and his commitment to upholding his honor no matter the cost often brought him into conflict with his family and friends. His wife Karandra Fordring often lamented the sacrifices she had to make in order to adapt to her husband's tendency to place his personal honor above everything else - his family included. So, for instance, when Fordring attempted to explain to his wife and to his long-time friend Arden that his commitment to saving the life of Eitrigg was a matter of honor, he encountered, for the most part, a total lack of understanding, with both Arden and Karandra arguing that he also has a responsibility to his family and his subjects — a responsibility he should not neglect in the name of honor. Tirion's honor, therefore, was the ultimate cause of his downfall — during his trial, he was offered an opportunity to be restored to good standing within the Alliance if only he would renounce the vow he gave to Eitrigg. Tirion refused, saying that his honor precluded him from doing so.
    In the end, Tirion Fordring paid heavily for the honor he held in such high esteem. Not only was he stripped of his office and estates, but his family — Karandra Fordring and Taelan — refused to accompany him into exile, his wife stating that she would not let him ruin their lives as he had ruined his own. Thus, after his rescue of Eitrigg from the gallows in Stratholme, honor was very much the only thing Tirion still had.
    One of many epic quotes:
    May your soul burn in anguish, Isillien! Light give me strength to battle this fiend. Face me, coward. Face the faith and strength that you once embodied.
     
    High General Turalyon
    Does not have WoW model
    High General Turalyon is a famous paladin who served the Alliance army with distinction during and immediately after the Second War. He was second in command to Lord Anduin Lothar, the Supreme Allied Commander. During the assault on Blackrock Spire, Lord Lothar was struck down in combat with Orgrim Doomhammer. It was General Turalyon that picked up Lothar's battle standard and broken sword, and rallied the army of the Alliance to victory over the Horde, capturing Doomhammer and driving the orcs back to the Dark Portal. As the Lion's lieutenant, Turalyon was named Lothar's successor as Supreme Commander by the monarchs of the Alliance.
    After the war ended, Turalyon led the Alliance Expedition to Draenor. Despite a series of military victories, the Alliance was unable to stop Ner'zhul from opening the portals which tore the planet apart. Turalyon and his lover, Alleria Windrunner, disappeared some time after that battle and have not been heard from for many years.
    A Lion's Leutenent:
    Turalyon and his comrades rejoined the rest of the Alliance army after the liberation of Ironforge, forcing the Horde to retreat to Blackrock Spire itself. The battle proved to be devastating for both sides. In the mist of the battle, Turalyon saw Lothar fighting against the orc warchief, Orgrim Doomhammer, in single combat. Turalyon desperately fought his way towards them, but he was barred by orc warriors and could do nothing more but watch as Doomhammer shattered the Great Royal Sword and brought his hammer down on Lothar's helm with a sickening crunch.Turalyon shoved his way through the crowd and knelt by the body of his hero as the warchief laughed and proclaimed victory.
    Doomhammer's words - "I have conquered! And so shall all our foes die, until your world belongs to us!" - brought Turalyon to a revelation. For months he had been struggling with his faith and had been unable to wield the Light like Uther and the other paladins could. He did not understand how to reconcile the notion of the Light uniting all creatures while beings as cruel and monstrous as the orcs walked the world, but Orgrim's comment reminded him that the orcs were not of his world. Turalyon reasoned that the Light only united the creatures of Azeroth, and that creatures who did not belong there - like the orcs - could be struck down with impunity.
    Expedition to Draenor:
    Only a few years later, General Turalyon was handpicked by King Terenas Menethil II to lead an expeditionary force also nicknamed the Sons of Lothar through the reformed Dark Portal and into Draenor. There it was discovered that an orc shaman was planning to use a number of powerful artifacts to open more portals, allowing the Horde to escape and plunder other worlds. Upon arriving, Turalyon renewed his relationship with Alleria Windrunner and lay siege to the Hellfire Citadel. Unfortunately, Ner'zhul had already escaped. While they were determined to go after the mad shaman, the Skull of Gul'dan, Deathwing was in a different direction. The Skull was needed to close the portal so the Alliance forces split up: Khadgar, Turalyon, and Alleria going after the black dragon while Danath Trollbane, Alleria's rangers and the Wildhammer dwarves followed Ner'zhul. Turalyon's group encountered a gronn and ogres on the way and agreed to aid in their assault on Deathwing. After a fierce battle against the black dragonflight, they managed to gain the skull and rejoined Danath's forces in a final attempt to lay siege on the Black Temple.As Draenor tore apart around them, Turalyon lead the forces of the Alliance Expedition that were with him through a portal to yet another world, one they could barely make sense of. After the set of cataclysmic events that changed Draenor into Outland were over, Turalyon, Alleria, Khadgar, Danath and the other Alliance troops all returned to Draenor.He is immortalized in a massive stone statue in the Valley of Heroes in Stormwind, alongside the other leaders of the Alliance Expedition. The broken sword in his hand is most likely Lothar's, as he took up the shattered blade in combat against the Horde when Lothar fell.
    Personality:
    Turalyon is a kind and gentle soul who only wishes the world to be at peace. His innocence and understanding personality allow him to see through people for who they truly are. An example would be his friendship with Khadgar, as wizards were often discriminated against by holy orders. He has no special hatred for his enemies either and is very merciful: he refused to kill Doomhammer even when the warchief killed Lothar whom Turalyon admired very much. However, when innocent lives were threatened Turalyon's passive nature changed to that of a determined avenger willing to do what was necessary, setting aside his own well being, and putting the lives of the endangered as the top priority. It was these traits that drew Alleria Windrunner to fall in love with him.
    Combat:
    Although he was initially a priest, Turalyon is a skilled and fearsome warrior and can fight as well as any knight. He, like Lothar, is usually seen leading contingents of knights, smashing aside any foe with his warhammer and his aura, spreading encouragement to his own troops and fear into the hearts of his enemies.
    Quote:
    By the Light, your time here has ended! You are not of this world, not of the Holy Light. You do not belong here! Begone!
     
    Arthas Menethil
    Arthas Menethil, Crown Prince of Lordaeron and Knight of the Silver Hand, was the son of King Terenas Menethil II and heir to the throne. He was trained as a paladin by Uther the Lightbringer, and had a romantic relationship with the kind sorceress Jaina Proudmoore.
    Despite his promising beginnings, Arthas became one of the most powerful and evil beings Azeroth would ever know. Taking up the cursed runeblade Frostmourne, he became a death knight of the Scourge and led the undead in destroying Lordaeron, Quel'Thalas and Dalaran. Arthas eventually made his way to the Frozen Throne of Icecrown and merged with the Lich King.
    Ruling as the Lich King for years afterwards, Arthas was ultimately defeated in combat by Highlord Tirion Fordring and his champions of the Light. Cradled by the spirit of his father, Arthas Menethil died, leaving the mantle of the Lich King to be taken by a noble soul who would contain the power of the Scourge.
    Pre-Corruption: we will only talk about him as a Paladin.
    Troubles began to stir in Lordaeron. Orcs broke free of their internment camps, and there was distressing news of a plague that had gripped the northlands. Arthas and Uther were sent to Strahnbrad to defend the town from orcish raids.[2] The young prince defeated the black drake Searinox to retrieve its heart for the dwarf Feranor Steeltoe to forge into an orb of fire. Arthas used this magical item to kill the Blackrock Clan's blademaster leading the raids.However, a more vile threat arose in the form of the plague of undeath. Jaina and Captain Falric were sent to join Arthas, now 24 years old, in order to investigate the strange plague. They fought an undead army at a plague-infested granary. They encountered the necromancer Kel'Thuzad in the town of Brill and pursued him to Andorhal.[4]
    Kel'Thuzad had already infected the stored grain in Andorhal and shipped it out to outlying villages. Before Arthas killed him, Kel'Thuzad spoke of Mal'Ganis, a Nathrezim demon who led the Scourge.Jaina and Arthas travelled north to confront him in Stratholme.
    Personality:
    Arthas was a man of action - brave, impulsive and straightforward. He was an inspiring leader, leading his men by example. In conversations with other characters, he appeared witty and easy-going, yet able to hold true to his decisions and make others accept them.
    On the other hand, Arthas was vindictive and occasionally lost control (as described in the letter below). He never took well to losing and had difficulty admitting his mistakes. He always sought the approval of others (such as his father) and often felt underappreciated. He could not stand the thought of others betraying his trust, going as far as making Jaina promise never to deny him anything.
    After the death of his father, Arthas claims he no longer feels remorse, shame, or pity, which is explained by him losing his soul to Frostmourne. He became a ruthless and cynical person with a grim sense of humor. As a death knight, Arthas was not above mocking his enemies and gloating over their defeats.
    Quote:
    "This entire city must be purged."


    Alexandros Mograine
    Alexandros Mograine, also known as the Ashbringer, was one of the leaders of the Silver Hand and the original wielder of the Ashbringer. He was murdered by his son Renault with the sword and raised as a death knight by Kel'Thuzad. He was originally encountered in Naxxramas as the leader of the Four Horsemen. Alexandros was one of the founders of the Scarlet Crusade. The comic would depict the formation of the Crusade occurring after Alexandros' death, in which case he would have never been a member.
    Ashbringer:
    During the assault on Blackrock Spire in the Second War, Mograine of the Silver Hand witnessed an orcish warlock channeling magic through a dark orb. After the warlock's death, Mograine went to claim it for the Alliance, but his hand was badly mangled as soon as he touched it. Though describing the orb as the "living embodiment of shadow," he was still curious as to what power it might hold and kept it in an iron chest.
    Mograine kept the orb a secret until the Scourge reached Lordaeron. He revealed it to several other members of the Silver Hand, suggesting that they search for the orb's polar opposite - a manifestation of the Holy Light itself - to be used against the impending undead holocaust. Mograine's peers, appalled at the sight of this dark crystal, attempted to destroy it with a holy spell. Unexpectedly, the crystal absorbed the spell and became its antithesis, the very crystal of pure light that Mograine suggested moments before, and even restored life to his mangled hand. It was decided that from this crystal a weapon would be forged that would smite the undead with such power that only a cloud of ash would remain in its wake—The Ashbringer.
    Under the command of Saidan Dathrohan, Mograine and Fairbanks traveled to Ironforge to ask King Magni Bronzebeard to forge the mighty blade. Magni, having only just learned of his brother's apparent demise, was more than willing to craft a weapon to battle the undead, and described it as the greatest creation wrought by his hand.
    Quote: one of may epics
    Scarlet...Crusade...is pure...no longer.


    Saidan Dathrohan
    could not remake right model
    Saidan Dathrohan was one of the first Knights of the Silver Hand, and subsequently Grand Crusader of the Scarlet Crusade. He was later killed by Balnazzar in order for the demon to possess his corpse.
    Paladin:
    Saidan Dathrohan was originally a knight of Lordaeron. He eventually found faith and got closer to the Church of the Light, studying under the guidance of Archbishop Alonsus Faol. At the beginning of the Second War, he was chosen by the Archbishop as one of the four candidates from Lordaeron to start the order of the Knights of the Silver Hand, along with Uther, Tirion Fordring, and Turalyon. Later on, he, Tirion, Uther and Gavinrad were present during a ceremonial of becoming a paladin for Arthas in Stormwind.
    Of blood and Honor:
    During Tirion's ceremony of initiation into the order, Saidan, who was one of his closest friends, was in charge of placing the silver plates upon Tirion's shoulders. After the Second War, Dathrohan, then Lord Commander of the order, established himself in Stratholme. He was the direct superior of his friend Tirion, who lived in Mardenholde Keep and ruled over the province of Hearthglen. Dathrohan was called to Hearthglen by the paladin Barthilas, who was suspicious of Tirion's intentions towards an orc that had been found in the area. After Tirion tried to stop Dathrohan and his men from capturing the orc, Dathrohan was forced to imprison Tirion and take him to be judged for treason in Stratholme. Saidan was a witness in Tirion's trial, which eventually ended in Tirion's exile and the subsequent draining of his powers of Holy Light. He did not want to ended like this and had hoped that Tirion would redeem himself. Saidan was also present in Stratholme when Thrall invaded the city in order to free the captured orc, with Tirion's help.
    Ashbringer and Scarlet Crusade:
    During the Third War, Dathrohan helped the remaining members of the disbanded order of the Silver Hand to fight against the Scourge. During an assault on the Scourge-held city of Stratholme, Dathrohan was separated from the other former knights of the Silver Hand and captured by the Dreadlord Balnazzar. Balnazzar killed him and possessed his corpse, his powerful magic protecting the former Paladin's body from decay. In his new guise, he secretly worked to corrupt Alexandros Mograine's son, Renault Mograine, and tricked him into killing his father. Once High Lord Mograine was murdered, Dathrohan became the leader and Grand Crusader of his new created order: the Scarlet Crusade. Other leaders included Isillien, the Abbendises, and Renault. Balnazzar used Dathrohan's form to slowly transform the Crusade into a paranoid regime.


    Highlord Bolvar Fordragon
    as a paladin


    Highlord Bolvar Fordragon was a venerated warrior of the Alliance and served as the Regent of Stormwind following the disappearance of King Varian Wrynn. Upon Varian's return, Bolvar was named the commander of the Alliance forces sent to take the battle to the Scourge in Northrend. After the treachery of Grand Apothecary Putress at the Battle of Angrathar the Wrathgate, Fordragon was believed to have been killed, either by the Forsaken Blight or the fires of the red dragonflight.
    However, Fordragon survived, his body altered by the dragons' flame, and was taken by the Scourge into Icecrown Citadel, tortured by the Lich King in an attempt to bend him to his will. However, the noble spirit of Fordragon resisted the Lich King's deprevations. After the death of Arthas Menethil, the mortal host of the Lich King, Fordragon demanded that Tirion Fordring place the Helm of Domination, containing all of the powers of the Scourge, on his head so that he would forever be the jailer of the damned - imprisoning the Lich King within the Frozen Throne once more and containing the threat of the Scourge
    Regent of Stormwind:
    Shortly after King Varian Wrynn was kidnapped, Bolvar Fordragon was made Regent-Lord of Stormwind and vowed to find and rescue King Varian at any cost. Lady Prestor also became a royal advisor, and convinced Highlord Bolvar to have King Varian's 10-year-old son, Anduin Wrynn, crowned King of Stormwind, though the actual power remained in Fordragon's hands until either Varian was returned or Anduin reached the age of ascension.
    Personality:
    Lord Bolvar was as stalwart and loyal of a soldier as they come, perhaps to a fault. While he did his best to look after Stormwind’s interests, he seemed to have fallen under the charm of the alluring Lady Katrana Prestor, much like many others in the kingdom. By deferring to her judgment, he had allowed for some crucial gaps in the defenses of human-controlled territory. He was one of the few who was aware that the true king of Stormwind, Varian Wrynn, was missing (and probably alive). This was one of the justifications for keeping most of Stormwind’s army centralized; Katrana had convinced Bolvar that the boy King, Anduin, would be the next target of whoever captured or killed the real King on his diplomatic mission. It was suspected that Varian was captured because his trip to Theramore signified an effort to make peace with the Horde, and a number of forces wished the fighting between the Alliance and the Horde to continue.
    Quote:
    "It is a tragedy. I think... I believe that our kind is cursed. We are cursed to lose our greatest warriors; our most noble heroes; our most gifted scholars."

    More Notable Paladins but just basics about them:

    Aponi Brightmane: She leads the tauren Sunwalkers alongside Tahu Sagewind after rediscovering the powers of An'she.
    Gavinrad the Dire was one of the first five paladins of the Knights of the Silver Hand.
    Mehlar Dawnblade alongiside Arthas he is another student of Uther.
    Lord Grayson Shadowbreaker
    Arator the Redeemer (or Arator Windrunner) is the half-elven son of the high elven ranger Alleria Windrunner and the human paladin Turalyon. He can be found in Honor Hold in Outland's Hellfire Peninsula.
    Taelan Fordring was a level 63 elite human paladin found in Hearthglen in the Western Plaguelands. Taelan was the son of Tirion Fordring and lord of Mardenholde Keep.
    Valgar Highforge is a level 60 paladin trainer located on the second floor of the Hall of Mysteries in the Mystic Ward, in the dwarven city of Ironforge.

    And a lot more which I might mention somewhere later.


    I want some1 to suggest me a next entery.

    Neravarine
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    Neravarine

    Posts : 66
    Join date : 2013-02-05
    Age : 25
    Location : Serbia

    Re: Paladin Factions and Roleplay

    Post  Neravarine on Sat Jun 22, 2013 11:36 am

    Paladin Races and how to pick them
    Introduction:
    In this topic  I will discuss differences between races which are able to be paladins, In this topic I will not talk about lore, just about basic game stuff.

    Blood Elf


    Currently on WotLK they are the only Paladin race of the Horde, so if you are a horde player you are stuck with them.
    Racial abilites:
    [Arcane Torrent] -instant- 2 minutes cooldown. Activate to silence all enemies within 8 yards for 2 seconds. In addition, you regain 6% of your mana.
    This is widely used in PvP coz it can stop cast of one or multiple targets within 8 yards it also gives you back 6% of your which can be good in both PvE and PvP if you have trouble keeping keeping your mana up.
    [Magic Resistance]-passive Reduces the chance to be hit by spells by 2%
    This might sound like a low but please do remember that Holy Paladin has Sacred Cleansing, with more is better theory you should have nice ability to piss of casters.         
      [Arcane Affinity]-passive- 10 point skill bonus to Enchanting (this raises the cap by 10 at each level of enchanting).
    Why should I pick blood elf?
    If you are horde and paladin lover you have no other choice atm, and also if you elf lover. Blood elf racial makes them one of best PvP races also they are small to medium size which means that it can LoS more easily in some areas also from my point of view it is much easier to move properly with smaller race. Blood elfs are suited for arrogant players but for some reasons a lot of newbies choose them coz of their good looks.

    Human


    Humans are main race of Alliance and by some the original Paladin race, Defenders of the Light
    Racial abilites:


    • Diplomacy: Reputation gains increased by 10%.
    • Every Man for Himself: Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects.
    • Mace Specialization: Expertise with Maces and Two-Handed Maces increased by 3.
    • Sword Specialization: Expertise with Swords and Two-Handed Swords increased by 3.
    • The Human Spirit: Spirit increased by 3%.

    Why should I pick a human:
    Humans are good for both PvE and PvP coz of their racial, Every man for Himself is in very good racial if you do not have resilience problems in PvP. And as for PvE and questing is one of the best races. So humans are all round race and they are also chosen by players which do not like playing "magical races". As a model they are medium sizes but they have issue with very bad animations.

    Dwarf


    Dwarfs are alliance race, they are small but very old and strong race.
    Racial abilites:


    • Frost Resistance: Increases your resistance to harmful Frost effects.
    • Crack Shot: Your Expertise with ranged weapons is increased by 1%.
    • Mace Specialization: Expertise with Maces and Two-Handed Maces increased by 3.
    • Stoneform: Removes all poison, disease and bleed effects and reduces all damage taken by 10% for 8 sec.

    Why should I pick a dwarf:
    First of all Stoneskin is very good PvP ability if used right for Holy Paladins, they might be small but in my opinion they are mostly PvE race, tanking one non the less, so if you want paladin tank you should pick dwarf. Dwarfs usualy attract friendly players.

    Draenei


    Draenei are followers of the Naaru and worshipers of the Holy Light, so that makes them also a very good paladin race.
    Racial abilites:


    • Gemcutting: Jewelcrafting skill increased by 10.
    • Gift of the Naaru: Heals the target for 20% of their total health over 15 sec.
    • Heroic Presence: Increases your chance to hit with all spells and attacks by 1%.
    • Shadow Resistance: Increases your resistance to harmful Shadow effects.

    Why should I pick a Draenei:
    Dreanei are good both for PvE and for PvP but they are special in thir own way, they can aid a raid a lot with Heroic Presence same goes for his/hers arena partner and Gift of the Naaru is spell not to be taken lightly, it can be both lifesaver for PvP as well as for PvE situations. Their model is a bit oversized which for some ppl is a good thing but still I think that it makes them harder to control in some situations. Draenei players are usualy hardcore gamers.


    I hope that you liked this basic guide for paladin races, next entery will be about noteable paladins, a bit of lore is in order.
    Information are taken from WoWWiki and my own experience.

    -Neravarine

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    Re: Paladin Factions and Roleplay

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